The future of immersive gaming is in North Melbourne, with Zero Latency. Using motion tracking and the Oculus Rift DK2, Zero Latency occupies a 450 square metre warehouse, that they’ve turned into a full virtual reality, zombie-fighting experience that supports 6 players simultaneously. Full review here. Some friends of mine have tried it and loved it, though one mentioned that the VR headsets aren’t friendly to people who wear spectacles, so watch out for that.
My hands are sweaty. The gun I’m holding is heavy. I’m stressed already. I feel like I’ve been running for hours. “Where are they?” “I don’t know. Why is it so quiet in here?” The dark room we’re in is deathly silent, eerily still and incredibly dark. The flashlights mounted on our rifles barely light up the end of the hall we’re walking towards, inching forward and stepping around the floor-to-ceiling shelves that throw shadows up against the walls and continue to frighten the hell out of us.
Nothing actually happens. We make it through the room without incident, but that doesn’t make it any less upsetting. It’s not quiet for long. There’s another, definitely zombie-filled room right in front of us. This is Zero Latency, a full-motion virtual reality space in Melbourne, and it’s awesome.